Category Archives: UE4

Tutorial Link Collection

I stumble over many game art related tutorials daily and want to keep track of them in here…

ue4

-Maya To Ue4 Unit Conversion http://www.worldofleveldesign.com/categories/ue4/ue4-set-up-maya-grid-to-match-unreal-engine4.php

substance d

-reprojection of texture maps https://www.youtube.com/watch?v=ykOmF9iCm_w

 

unity3d

– isometric camera http://gamedevwriter.blogspot.de/2015/05/unity3d-isometric-camera-tutorial.html
– isometric camera tilting http://exiin.com/blog/tips-for-improving-isometric-view/
– Unity Serialization https://sometimesicode.wordpress.com/2015/04/11/unity-serialization-part-1-how-it-works-and-examples/

– Basic Spline Curves https://unitygem.wordpress.com/basic-spline-curve/

zBrush

– Tileable Sculpting https://www.youtube.com/watch?v=e04k4Cz8UBo
– Tileable Grass using Nano/ Arraymesh https://www.youtube.com/watch?v=pO3mL9hFzDs

– ZModeler Bevel / Extrude https://www.youtube.com/watch?v=aJvuZLpzSnU

– Clean Extrusion https://www.youtube.com/watch?v=nLT0VgYyGnw

Normal Maps 

– Understanding waviness (Edge loops) http://www.polycount.com/forum/showthread.php?t=81154
– Hard Edges / Averaged Mesh Projection vs Explicit mesh normals http://www.polycount.com/forum/showthread.php?t=107196

Technical Art Related

– GTA V Graphics Study http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/

UE4 merge two Levels

0.) Open destination level in UE4 Editor. Delete Actors that you want to overwrite in World Outliner.

1.) Open Window -> Levels

2.) Levels -> Add Existing (choose source level)

3.) RMB added level -> Select Actors [Selects all added Actors in World Outliner. Choose only Actors you want to move!]

4.) RMB destination level -> Move selected actors to level [moves Actors from Source to Destination]

5.) RMB source level -> Remove Selected [removes Level from destination level]